Cat and mouse
Lead one round, chase the next. Lose the leader and the round is gone. The gap decides who wins.
- Win meter drops after tied rounds
- AWD leaders start side by side


Brake later
A free Initial D fan game for PC. Pick a car, pick a pass and chase whoever's in front of you down the mountain.
Night
On the passes in Japan now.
Sorcery is mountain racing in old Japanese cars. It's built on Initial Unity: Reborn and keeps what made it good: stylish arcade handling and proper racecraft on the touge.
On top it adds sector practice for the corner you keep losing time on, reworked online battles with synced starts, and replays cut like manga panels. Pick a car and you're racing down the hill in minutes.
Twenty-one cars, from the AE86 and both RX-7s to the R32 and R34 Skyline GT-Rs. Every one of them is below.



AE86Trueno
FD3SRX-7
RPS13180SX
BNR32Skyline GT-R
CE9AEvo III
EG6Civic
SW20MR2
FC3SRX-7
AP1S2000
NA6CERoadster
NA1NSX
GC8FImpreza
DC2Integra
JZA80Supra
S14Silvia
ZZW30MR-S
EA11RCappuccino
CN9AEvo IVEvery pass has Time Attack with a leaderboard, the ghost of every record to race line for line, and sector practice. See the fastest times.
Lead one round, chase the next. Lose the leader and the round is gone. The gap decides who wins.

One run, both cars, an all-out dash. Both launch together, and hosts run their own lobbies.

Upload your Time Attack run, then race the ghost of the driver one place above you, line for line.

Watch the run back as tilted panels, sound effects and postcards from the pass.

October 2026
The Freeroam, True Night and quality fix update. 19 changes in four parts.
A dedicated Freeroam mode for up to five drivers on the same pass.
UGS is now the default way to find an online race.
Sector splits and the gap to the other car show up in real time.
The win meter drops after tied rounds, AWD leaders start side by side, and thresholds are set per pass (Usui 40m, Enna uphill 30m).
Double the characters, a scrolling window, Mandarin text fixed, and you can keep talking after the race.
Pitch-black True Night and thick fog, for when the road needs to be harder to read.
A new daytime sky preset.
Every car now gets the pop-up headlight beam, so nobody has an edge in True Night.
The passes and Arcade Night are back to their vanilla colour grade.
Keep an eye on whoever's behind you and hold your line.
Optional auto shifting, handy on a controller.
Change controls, audio and video without leaving the race.
Spectators see the rev counter, minimap, steering input, gauges and splits.
Hide any part of the HUD you don't want.
Kill the lights and the HUD goes with them, like the original.
Going off track no longer throws the car into an endless teleport.
Changing mouse steering no longer changes your screen resolution.
The advantage meter behaves on both passes.
Ashinoko Skyline's times no longer show backwards.
Free on Windows PC, with wheel, controller or keyboard. The download goes up at launch. Join the Discord to hear first.

Updates, replays and clips from the pass. The channels open with the first build.


Yes. Initial Unity: Sorcery is free on Windows PC.
No. It's a fan project built on Initial Unity: Reborn, and it isn't affiliated with Initial D or its rights holders.
A wheel, a controller or a keyboard. There's an optional automatic gearbox if you'd rather not shift on a controller.
Yes. Online battles have synced starts and hosts run their own lobbies, UGS matchmaking finds you a race, and Freeroam fits five of you on one pass.
Every pass has Time Attack with its own board. Upload a run and you can race the ghost of the driver one place above you, and sector practice drills the corner you keep losing time on.
The download goes up at launch. Join the Discord to hear first.
Questions, ideas, or want to help build Sorcery? Send a note, or find us on the Discord.